
Alexandre BORGES PEREIRA
3D Designer
About
I'm a 24-year-old 3D Designer for PublicisLive based in Geneva, Switzerland, with a growing portfolio in events and architectural visualization. Through journey, I've honed my skills in modeling, texturing, animation, and engine integration, working closely with clients to transform their concepts and architectural plans into compelling 3D visuals.My passion for pop culture, architecture, and cinema has been the driving force behind my creative work, constantly inspiring me to push boundaries and explore new techniques. These influences naturally flow into my professional projects, where I blend technical precision with creative storytelling to bring clients' visions to life.Having worked in the events industry and on various architectural visualization projects, I've developed a keen eye for detail and a strong understanding of how to translate 2D concepts into immersive 3D experiences. My work combines my technical expertise with my creative background to deliver visuals that not only meet technical specifications but also tell engaging stories.

Contact
Movember 2024
My involvement was limited, but I had the opportunity to model the interior of a prestigious hotel in central Tokyo for this event, which aimed to blend Japanese aesthetic elements while preserving the event’s visual identity.The design also prioritized the use of sustainable materials.The project was modeled in 3ds Max and rendered using V-Ray.

Global Maritime Forum 2024
My involvement was limited, but I had the opportunity to model the interior of a prestigious hotel in central Tokyo for this event, which aimed to blend Japanese aesthetic elements while preserving the event’s visual identity.The design also prioritized the use of sustainable materials.The project was modeled in 3ds Max and rendered using V-Ray.

WEF - Annual Meeting of the new champions 2024
The challenge of this political and economic event lies in infusing creativity while adhering to its highly institutional and formal nature.The existing visual identity, characterized by its sober and traditional style with minimal evolution over time, was refreshed to better align with current trends.The renders were produced using V-Ray, with modeling exclusively crafted in 3ds Max.

Women's Forum 2024
This event aims to promote gender equality for the benefit of all, driving progress in the economy and society.The color palette is rooted in the event’s existing visual identity, refreshed to align with contemporary standards and enhance coherence.The renders were created using V-Ray, with modeling exclusively crafted in 3ds Max.

Qiddiya - Concept DAVOS 2025 (AM25)
This project remained at the concept stage, envisioned for a vibrant, modern brand offering unique and interactive experiences.The aim was to create two distinct spaces tailored to different uses.The design was primarily developed in 3ds Max, with renders processed using V-Ray Vantage.

NANO - Concept DAVOS 2025 (AM25)
This project is an interior concept featuring a fictional brand, developed to promote the space and showcase it to potential clients.Created using 3ds Max with renders produced in V-Ray, the goal was to design a warm, elegant lounge style while maintaining a neutral color palette for broad appeal.

SAP - DAVOS 2025 (AM25)
This project was a significant undertaking, meticulously designed a pavilion and built from scratch, requiring constant adjustments and adaptability to accommodate evolving blueprints with frequent changes (construction area, lighting, ventilation, etc.).The visuals were crafted using 3ds Max and rendered with VRay Vantage to ensure quick delivery while maintaining a photorealistic quality that met client expectations.

Gameboy - Textures
Design of a customized Game Boy Color created using 3ds Max for 3D modeling, followed by detailed texturing and rendering in Substance Painter. The design features a blue-to-pink gradient adorned with a stylized Squirtle graphic, with the screen displaying the Pokémon logo, all showcased in a minimalist studio setting.

Spirit Mask - Sculpt
I created this striking mask using ZBrush and 3ds Max for modeling, before handling the texturing and rendering in Substance Painter. With its dark and detailed aesthetic, it features a rough greenish texture enhanced with electric accents, glowing eyes (one a vivid green and the other damaged with a reddish hue), and an angular silhouette adorned with carved patterns.(Concept from Nicolas (ico) Vallée)

Dalkurn - character Sculpt
This demonic character, designed using ZBrush for detailed sculpting and 3ds Max for modeling and preparation, was finalized with a realistic render in Unreal Engine.Emphasis was placed on the skin texture, armor details, and lighting to enhance the menacing appearance, further amplified by an axe adorned with serpentine patterns.(Concept from Nicolas (ico) Vallée)

Alpine - Cars Style
This 3D scene showcases a stylized Alpine car inspired by the Disney movie "Cars." Designed in 3ds Max and rendered using Arnold, the car features a charming, cartoon-like aesthetic with exaggerated proportions and vibrant colors.The glossy finish and smooth shading contribute to the character-like appearance, making it well-suited for a loop animation.The materials include realistic reflections, subtle lighting, and a simple studio environment, emphasizing the car's playful design and its suitability for animation projects.

Dofus - Incarnam
This 3D scene is a recreation inspired by an isometric game called Dofus.Modeled in 3ds Max and Zbrush, textured with Substance Painter and rendered using Marmoset, it depicts a mystical floating platform surrounded by crumbling stone pillars and luminous white leaf-like particles.The environment captures a sense of ancient ruin and magical ambiance, echoing the artistic style and charm of the original game's aesthetics.

Blue Crab - Sickle
This is a 3D prop depicting a sickle crafted in the form of blue crab parts.The design features a textured, glossy surface that mimics the crab's natural shell, with intricate details such as cracks and highlights giving it a lifelike appearance.Blue bioluminescent elements are incorporated into the design, adding a mystical touch to the tool, which is bound together with rugged straps for a raw, hand-crafted aesthetic.

Bridge Ruins - Environment
Here is one of my environment projects on Unreal Engine 4 which is largely based on Julian Bauer's excellent concept (artstation.com/julianb).I mixed two of these environment sketches, the one with the ruined bridge and the other with the waterfall.By the way, I made sure that the environment is a playable level;Download
